**This content was generated by AI.** ====== Druid ====== Place sarsens and lintels to connect your edges. Only the **topmost** stone on each cell counts. On the rectangle, player 1 connects north–south; player 2 east–west. Inventor: Cameron Browne ===== Rules ===== See [[https://cambolbro.com/games/druid/|Cameron Browne: Druid]], the [[https://web.archive.org/web/20250712151400/http://www.gamerz.net/pbmserv/druid.html|archived PBMserv rules]], and [[https://boardgamegeek.com/boardgame/11748/druid|BoardGameGeek: Druid]]. ===== Variants ===== ==== Size 8 / 12 ==== ==== Druid's Y / Druid's Hex ==== Various sizes in the locale. ==== Druid's Walk ==== Your Druid appears the first time you place on either of your edges. Each turn you either place a stone **or** move the Druid — not both. Druids step onto orthogonally adjacent topmost stones of their colour and cannot enter gaps under lintels. Stones cannot be placed on a Druid. Ignored on Y and Hex boards. ===== Further details ===== ==== Version history ==== * Current engine version: ''20260815'' (2026-08-15). On Abstract Play since 2026-08-03. Connection sides were inverted in this version relative to ''20260706''. ==== Links ==== * [[https://cambolbro.com/games/druid/]] * [[https://web.archive.org/web/20250712151400/http://www.gamerz.net/pbmserv/druid.html]] * [[https://boardgamegeek.com/boardgame/11748/druid]]