Hex is the earliest connection game that was invented by Piet Hein in 1942 and later rediscovered and popularised by John Nash. {{:hex:game_image.png}} ===== Rules ===== Players take turns filling in hex spaces. The goal is to form a chain of their pieces to make a connection between the player's edges (North to south for player 1, and West to East for player 2). After the first move, the second player has the option to swap colours. ===== Implementation ===== On Abstract Play, the default size is 13x13, and sizes 11x11, 15x15 and 19x19 are available as variants. ===== External Links ===== * [[https://en.wikipedia.org/wiki/Hex_(board_game)|Wikipedia]] * [[https://boardgamegeek.com/boardgame/4112/hex|BoardGameGeek]] * [[https://www.hexwiki.net/index.php/Main_Page|The HexWiki]] * [[http://www.mseymour.ca/hex_book/hexstrat.html|Matthew Seymour's Hex: A Strategy Guide]] * [[http://www.mseymour.ca/hex_puzzle/hexpuzzle.html|Matthew Seymour's Hex puzzles]] * [[https://discord.gg/QXu9UqDdAC|Hex Discord server]] ---- ==== AI generated ==== ====== Hex ====== Connect your two opposite sides of a hexagonal rhombus. Player 1 joins the marked pair of sides; player 2 joins the other pair. Inventors: Piet Hein, John Nash ===== Rules ===== See [[https://en.wikipedia.org/wiki/Hex_(board_game)|Wikipedia: Hex]]. ==== Goal ==== After your placement, if your stones form a contiguous chain (hex adjacency) between **your two sides**, you win. A game of Hex cannot draw on a filled board. ==== Setup ==== Empty hex rhombus, default size **13**. Pie rule available. ==== Gameplay ==== Place one stone on an empty cell. No captures. No passing. ===== Variants ===== Sizes **11**, **13** (default), **14**, **15**, **17**, **19**. ===== Further details ===== ==== Version history ==== * Current engine version: ''20240101'' (2024-01-01). On Abstract Play since 2024-01-03. ==== Links ==== * [[https://en.wikipedia.org/wiki/Hex_(board_game)]] * [[https://boardgamegeek.com/boardgame/4112/hex]]