====== Realm ====== Realm is played on a unique 12x12 board with only two types of mobile pieces. The goal is to capture more territory than your opponent by blocking and immobilizing their pieces. A few simple rules let you generate more pieces, which leads to ever-evolving tactics. * Designer: Phil Orbanes, Sr. (with input from Sid Sackson), 1973 * Coder: Aaron Dalton (Perlkönig) * Realm [[https://boardgamegeek.com/boardgame/3024/realm|at BoardGameGeek]] * "Rules" [[https://superdupergames.org/rules/realm.pdf|mirror at Superdupergames]] (an Abstract Games article from 2002) * Rules from the 2011 Nestorgames edition [[https://boardgamegeek.com/filepage/65990/realm-rules-by-nestorgames|at BoardGameGeek]] or [[https://nestorgames.com/rulebooks/REALM_EN.pdf|at nestorgames.com]] Realm has gotten a bit of attention over the years; you can find some interesting links at BoardGameGeek. ---- ==== AI generated ==== ====== Realm ====== Realm is played on a unique 12×12 board with two types of mobile pieces. Capture more territory than your opponent by blocking and immobilizing their pieces. Simple generation rules produce more pieces and shifting tactics. Inventor: Phil Orbanes, Sr. ===== Rules ===== See [[https://boardgamegeek.com/boardgame/3024/realm|BoardGameGeek: Realm]]. ==== Goal ==== The game ends when a player has **no bases left** in stash (they have placed their last base). Score **controlled realms** (one point each for each of your bases on the board). Mobile and unused **enforcers** add 0.1 each. Higher score wins; ties are draws unless a tie variant is on. ==== Setup ==== 12×12 board divided into **realms** (3×3 blocks). Each player has a stash of **bases**, **powers**, and **enforcers**. Opening placement puts bases with alignment restrictions: you may not place a base sharing a row or column with another friendly base unless you have no other legal cell (or you play Relaxed Placement). ==== Gameplay ==== Typical actions include placing a base into an eligible realm, moving **powers** and **enforcers** between realms, and generating extra pieces when conditions in a realm are met. Pieces that cannot move are immobilized and help lock territory. When moving several pieces in one turn you must either **concentrate** (all end in the same realm) or **disperse** (all start in the same realm). ==== Variants ==== ===== More / fewer bases ===== Adjust starting base count (''moreBase'', ''lessBase''). ===== More / fewer enforcers ===== Adjust enforcer count (''moreEnforcer'', ''lessEnforcer''). ===== More powers ===== Extra power pieces (''morePower''). ===== Captured bases ===== Tie-break by counting captured bases (first nine at 0.01 each) (''capturedBases''). ===== Last first ===== Changes who acts first after setup (''lastFirst''). ===== Replacement ===== Replacement-style captures (''replacement''). ===== Checkpoint ===== Checkpoint scoring mode (''checkpoint''). ===== Control ===== Alternate control scoring (''control''). ===== Relaxed Placement ===== Bases may share rows and columns freely (''relaxed''). ===== Further details ===== ==== Version history ==== * Current engine version: ''20230521'' (2023-05-21). On Abstract Play since 2023-06-08. ==== Abstract Play ==== * Stashes are shown in the sidebar. Several experimental combinations exist; skip the ''TEST'' variant. ==== Links ==== * [[https://boardgamegeek.com/boardgame/3024/realm]]