Table of Contents

Catchup

Catchup is a placement game with a catchup mechanism “leading to twists and surprising lead changes.” Abstract Play supports the base game on a 5×5 hex-hex board, as well as a 6×6 variant.


AI generated

Catchup

Catchup is a simple abstract with a devilish timing dynamic. When the hex board is full, the largest group of stones wins — but as you get closer to that lead, your opponent is allowed more placements.

Inventor: Nick Bentley

Rules

See BoardGameGeek: Catchup.

Variants

Larger board (base 6)

Hexhex of base 6.

Further details

Version history