CIFRA is an abstract strategy game designed by Mitsuo Yamamoto. It is played on a 5×5 grid (with a 9×9 variant) using numbered pieces.
The game is played in turns. On your turn, you must move one of your pieces.
Pieces move in straight lines (orthogonal or diagonal). The distance a piece can move is determined by the shading of the cells it traverses relative to the player's chosen shade.
Examples:
In this example, the piece at d1 is on its own color and can move to d2 for “free”, once it gets to d3, it has crossed colors and is now on the opposite color and must stop.
In this example, the piece at c3 is on the neutral square, as soon as it has made a step in any direction it has already used up its one color change move.
Capture is by replacement (landing on an opponent's piece). You can capture an opponent piece you can reach by the usual movement rules (as long as it isn't locked). You can not move over either your own or your opponent's pieces.
The game ends when a player has no mobile pieces left (all captured or locked).