Table of Contents

CIFRA

CIFRA is an abstract strategy game designed by Mitsuo Yamamoto. It is played on a 5×5 grid (with a 9×9 variant) using numbered pieces.

Components

Setup

  1. The board cells are randomly assigned Light or Dark shades (12 of one, 12 of the other, with the center cell being neutral/uncolored).
  2. The first player on their first move decides what color they will play and on which of the 4 sides they want to start. The second player starts on the opposite side. The second player then makes the first move and from then on players alternate moves.

Gameplay

The game is played in turns. On your turn, you must move one of your pieces.

Movement

Pieces move in straight lines (orthogonal or diagonal). The distance a piece can move is determined by the shading of the cells it traverses relative to the player's chosen shade.

Examples:

Possible moves for the piece at d1

In this example, the piece at d1 is on its own color and can move to d2 for “free”, once it gets to d3, it has crossed colors and is now on the opposite color and must stop.

Possible moves for the piece at c3

In this example, the piece at c3 is on the neutral square, as soon as it has made a step in any direction it has already used up its one color change move.

Capture

Capture is by replacement (landing on an opponent's piece). You can capture an opponent piece you can reach by the usual movement rules (as long as it isn't locked). You can not move over either your own or your opponent's pieces.

Winning

The game ends when a player has no mobile pieces left (all captured or locked).

Variants

Size 9

King

Sum