Magnate is an economic game for the Decktet in which players vie for control of five districts by developing sequences of cards. Higher ranked cards cost more, but contribute more towards your income (even while only partly developed) and your score. The (taxable) currency of the land is suit tokens, collected by selling unwanted cards, or earned from partly or fully developed cards on a roll of the dice, as in Catan.
Several Magnate variants are supported at Abstract Play:
Magnate also has multiplayer and solo variants, which pose implementation challenges and so are not supported at Abstract Play but may be of interest:
A Decktet economy: develop card sequences in five districts, earn suit tokens, and control the most districts.
Inventor: Cristyn Magnus
See Decktet wiki: Magnate. Uses the Decktet.
Control the majority of the five districts after two runs through the deck. Ties are resolved by total property value, then remaining tokens.
Hidden hands. Five district rows. Suit-token bank. Dice for income and tax. Default deck includes Courts, but this is not currently automatically defaulted for you at AP.
Actions (engine names):
On each turn you may earn income on a resource roll; if taxation occurs (when the lower of 2d10 is 1) the affected suit is displayed to the side of the board.
Courts in the deck, and/or swapped with Pawns.
Aces score matching cards on both sides of the district.
Mega-Magnate uses a double deck, nine districts, six-card hands, and two card actions per turn. The Stacked Deck variant is Mega-Magnate only and is intended to balance out the luck of the draw somewhat: each player's first run of cards is through their own (shuffled) Decktet; for the second run through the deck, all discards are shuffled together.
Taxation occurs at the same rate, but two tax dice are rolled so two resources are (usually) taxed.
20260303 (2026-03-03). On Abstract Play since 2026-03-19.