Outlast your opponent in this game of blocking and moving, as pieces are forced to climb higher and higher until they run out of moves.
Under the standard rules, a piece must move higher and pieces that start with nothing beneath them can only end with a single piece beneath them. In the High Jumpers variant, a piece still needs to move higher, but pieces that start with nothing beneath them are allowed to land on any size of stack.
The default board is 6×6, but an 8×8 variant is available.
Outlast your opponent in this game of blocking and moving, as pieces are forced to climb higher and higher until they run out of moves.
Inventor: Christopher Field
See Pilastri rules (PDF). Default size 6 square of stacks. Shared pillars.
The player who cannot move loses. The opponent wins.
The board is a grid of stacks (pillars). Opening placement fills cells according to the PDF (the engine starts with the standard size-6 array of mixed stacks).
The board starts filled with pieces in a checkered pattern.
Move one of your pieces from the top of a stack onto another stack. Pieces move like any distance up-down or left-right, but may not jump over stacks. The destination stack must be strictly higher than the origin. Pieces that start with nothing beneath them (grounded) may only land on a stack that will have exactly one piece beneath them after the move — unless High jumpers is on.
You cannot pass.
size-8.
Grounded pieces may land on any taller stack (jumpers).
20250424 (2025-04-24). On Abstract Play since 2025-04-25.