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Renju

See n-in-a-row games.


AI generated

Renju

An asymmetric five-in-a-row game: the first player may not create double open threes, double fours, or overlines. Competitive openings such as Taraguchi-10 and Soosõrv-8 are available.

Rules

See BoardGameGeek: Renju.

Variants

Taraguchi-10

Competitive 10-move Taraguchi opening (taraguchi-10).

Soosõrv-8

Soosõrv-8 opening (soosyrv-8).

Yamaguchi

Yamaguchi opening (yamaguchi).

RIF

RIF opening (rif).

Swap-2

Swap-2 colour-choice opening (swap-2).

Swap-5

Swap-5 opening (swap-5).

Pass tiebreaker

If the game fills or double-passes, a recorded tiebreaker player wins instead of a draw (pass).

Further details

Version history

Abstract Play