A pen-and-paper game on a 9×9 super grid of nine 3×3 mini grids. Win the most mini grids, or in the advanced game, form the highest-value super glyph from your victories.
Scribe is a pen and paper game for two players. Nine mini grids together form one super grid. Draws cannot occur in Scribe.
The two players, “+” and “O,” take turns marking squares, one square per turn, until the entire super grid is filled. Players are not allowed to pass on their turn. On your first turn, you can claim any square on the super grid. The mini grid of your last move is treated as a map. The square you last claimed points to the mini grid in which you must make your next move. If your last move points to a completely filled mini grid, you can make your next move anywhere in the super grid.
Immediately after making his move, + must “slash” his previous move, by drawing a diagonal line through it. Only the current + move and current O move should be unslashed. All other moves should be slashed.
Each of the 19 glyphs of Scribe is worth the number of dots that compose it. For example, the J is worth six points. A glyph also represents its own mirror image and rotations. Glyphs appearing as a subset of a larger group don’t count. When a mini grid is completely filled, the glyph points are tallied and the high score wins. The last player to move in a mini grid must draw the winner’s mark next to the mini grid as shown.
Whoever wins the majority of the nine mini grids wins overall.
Win by forming the highest-value super glyph from the mini grids you captured, rather than by winning the most mini grids.
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