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A set-collection game for 2–4 players in the spirit of Amazons, with old-style Volcano scoring. On a checkerboard randomly filled with individual pyramids, player pieces move and capture pyramids in a straight line, if every intervening space and the target hold pyramids but not pieces.
Inventor: Russ Williams
When every player has passed (all are eliminated from further moves), score trees (trios of small/medium/large pyramids) and leftover pyramids. Highest score wins; ties share the win.
Point values: 7 per monochrome tree, 5 per mixed tree, 1 per loose pyramid.
A checkerboard is randomly filled with Icehouse pyramids, leaving the four corner spaces empty. Each player has one or more moving caps. Variants change holes, randomness, piece count, and whether final pyramids under caps are collected.
Move a cap any distance orthogonally or diagonally onto a pyramid, only if every square you pass through (and the landing square) has a pyramid but no other cap. Captured pyramids go into your collection.
If you have no more moves, you will be autopassed for the remainder of the game, but you will still score your final pieces and potentially win.
A hole is left in the center of the setup (hole) rather than empty spaces at the corners.
Four spaces are scattered randomly on the board.
Hey That’s My Fish–style movement constraints. This means you do not have a choice which pyramid to collect; you must collect the pyramid you just left.
This variant uses two caps per player instead of three.
Pyramids under caps at the end are not collected or scored.
20251113 (2025-11-13). On Abstract Play since 2025-12-12.