Table of Contents
AlmaTafl
A hexagonal tafl with stacking.
- Designer: Paschalis Antoniou
- Coder: Aaron Dalton (Perlkönig)
- AlmaTafl at BoardGameGeek
- The original rules at BoardGameGeek, corresponding to the base game at Abstract Play
- AlmaTafl Plus rules also at BGG, corresponding to the Plus variant at Abstract Play
The “advanced” variant is also implemented, in which the king can get stacked upon while on an escape spot (and lose), because the advanced winning condition requires being on the escape spot at the beginning of the defenders' turn.
The “plus” variant implements the newer AlmaTafl rule, that discs can land on other discs, despite their color, only if at the beginning of their turn [they] are at least on the same height as the disc they intend to land on.
AI generated
AlmaTafl
AlmaTafl is an asymmetrical game where one side plays the defenders trying to get the king to safety, while the other side tries to capture the king or render him defenseless.
Inventor: Paschalis Antoniou
Rules
Published listing: BoardGameGeek: AlmaTafl.
Goal
- Invaders (player 1) win if the king is covered (something stacked on top of him) or if no defender pieces remain on top of any stack.
- Defenders (player 2) win if the king sits on an exit space. In the default rules this is checked after each move; in Advanced, the king must still be on an exit at the start of the defenders' turn.
Setup
Tafl-style board with a throne and corner exits. Invaders surround; defenders and the king occupy the centre. Player 1 (invaders) starts.
Gameplay
Stacks move a number of orthogonal steps equal to their height. Maximum stack height is 3. Only the king may land on the throne or on exits. Defenders may not stack on their own king.
The king may bounce: after landing on an invader, he may continue if the bounce rules are met.
Variants
Advanced
Invaders may stack onto a king who is on an exit. Defenders win only if they begin their turn with the king already on an escape space.
Plus
You may not move directly onto a taller stack.
Further details
Version history
- Current engine version:
20231204(2023-12-04). On Abstract Play since 2023-12-08.
Abstract Play
- Custom colours are available.