games:catchup
Table of Contents
Catchup
Catchup is a placement game with a catchup mechanism “leading to twists and surprising lead changes.” Abstract Play supports the base game on a 5×5 hex-hex board, as well as a 6×6 variant.
- Designer: Nick Bentley
- Coder: ypaul
- Catchup at BoardGameGeek, also the location of a designer diary featuring Hex, Yinsh, and Ingenious.
- Catchup at Nick Bentley's site (via the Wayback Machine)
- Catchup at Little Golem, where you can read the rules and play on a 5×5, 7×7, or random board
- Catchup at Mindsports, with alternative rules by Luis Bolaños Mures
- Catchup at Ludii Games, with a bot opponent
AI generated
Catchup
Catchup is a simple abstract with a devilish timing dynamic. When the hex board is full, the largest group of stones wins — but as you get closer to that lead, your opponent is allowed more placements.
Inventor: Nick Bentley
Rules
Variants
Larger board (base 6)
Hexhex of base 6.
Further details
Version history
- Current engine version:
20240109(2024-01-09). On Abstract Play since 2024-01-18.
Links
games/catchup.txt · Last modified: 2026/08/20 14:57 by 127.0.0.1