Table of Contents
Hex is the earliest connection game that was invented by Piet Hein in 1942 and later rediscovered and popularised by John Nash.
Rules
Players take turns filling in hex spaces. The goal is to form a chain of their pieces to make a connection between the player's edges (North to south for player 1, and West to East for player 2). After the first move, the second player has the option to swap colours.
Implementation
On Abstract Play, the default size is 13×13, and sizes 11×11, 15×15 and 19×19 are available as variants.
External Links
AI generated
Hex
Connect your two opposite sides of a hexagonal rhombus. Player 1 joins the marked pair of sides; player 2 joins the other pair.
Inventors: Piet Hein, John Nash
Rules
See Wikipedia: Hex.
Goal
After your placement, if your stones form a contiguous chain (hex adjacency) between your two sides, you win. A game of Hex cannot draw on a filled board.
Setup
Empty hex rhombus, default size 13. Pie rule available.
Gameplay
Place one stone on an empty cell. No captures. No passing.
Variants
Sizes 11, 13 (default), 14, 15, 17, 19.
Further details
Version history
- Current engine version:
20240101(2024-01-01). On Abstract Play since 2024-01-03.
