Table of Contents
Pilastri
Outlast your opponent in this game of blocking and moving, as pieces are forced to climb higher and higher until they run out of moves.
Under the standard rules, a piece must move higher and pieces that start with nothing beneath them can only end with a single piece beneath them. In the High Jumpers variant, a piece still needs to move higher, but pieces that start with nothing beneath them are allowed to land on any size of stack.
The default board is 6×6, but an 8×8 variant is available.
- Designer: Christopher Field
- Coder: ManaT
- Rules PDF
- Pilastri at BoardGameGeek
AI generated
Pilastri
Outlast your opponent in this game of blocking and moving, as pieces are forced to climb higher and higher until they run out of moves.
Inventor: Christopher Field
Rules
See Pilastri rules (PDF). Default size 6 square of stacks. Shared pillars.
Goal
The player who cannot move loses. The opponent wins.
Setup
The board is a grid of stacks (pillars). Opening placement fills cells according to the PDF (the engine starts with the standard size-6 array of mixed stacks).
Gameplay
The board starts filled with pieces in a checkered pattern.
Move one of your pieces from the top of a stack onto another stack. Pieces move like any distance up-down or left-right, but may not jump over stacks. The destination stack must be strictly higher than the origin. Pieces that start with nothing beneath them (grounded) may only land on a stack that will have exactly one piece beneath them after the move — unless High jumpers is on.
You cannot pass.
Variants
Size 8 board
size-8.
High jumpers
Grounded pieces may land on any taller stack (jumpers).
Further details
Version history
- Current engine version:
20250424(2025-04-24). On Abstract Play since 2025-04-25.